Build Death Knight Blood PvP 4.0.6

segunda-feira, 26 de setembro de 2011

Unknown

Level 85 Death Knight (31/10/0)


Blood (31 Points)

Blade Barrier - Rank 3/3
Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 6% for the next 10 sec.

Bladed Armor - Rank 3/3
Increases your attack power by 6 for every 180 armor value you have.

Scent of Blood - Rank 3/3
You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 3 melee hits to generate 10 Runic Power.

Scarlet Fever - Rank 2/2
Causes your Blood Plague to afflict enemies with Scarlet Fever, reducing their physical damage dealt by 10% for 21 sec.

Blood-Caked Blade - Rank 3/3
Your autoattacks have a 30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.

Bone Shield - Rank 1/1
Surrounds you with a barrier of whirling bones. The shield begins with 4 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min.

Toughness - Rank 3/3
Increases your armor value from items by 10%.

Abomination's Might - Rank 2/2
Increases the attack power by 10% of party and raid members within 100 yards. Also increases your total Strength by 2%.

Sanguine Fortitude - Rank 2/2
While active, your Icebound Fortitude reduces damage taken by an additional 30% and costs no Runic Power to activate.

Will of the Necropolis - Rank 3/3
When a damaging attack brings you below 30% of your maximum health, the cooldown on your Rune Tap ability is refreshed and your next Rune Tap has no cost, and all damage taken is reduced by 25% for 8 sec. This effect cannot occur more than once every 45 seconds.

Rune Tap - Rank 1/1
Converts 1 Blood Rune into 10% of your maximum health.

Vampiric Blood - Rank 1/1
Temporarily grants the Death Knight 15% of maximum health and increases the amount of health received from healing spells and effects by 25% for 10 sec. After the effect expires, the health is lost.

Improved Death Strike - Rank 3/3
Increases the damage done by your Death Strike by 120%, its critical strike chance by 30%, and its amount healed by 45%.

Dancing Rune Weapon - Rank 1/1
Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight's attacks. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.

Frost (10 Points)

Runic Power Mastery - Rank 3/3
Increases your maximum Runic Power by 30.

Icy Reach - Rank 2/2
Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards.

Annihilation - Rank 3/3
Increases the damage dealt by your Obliterate ability by 45%.

Lichborne - Rank 1/1
Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects.

Endless Winter - Rank 1/2
The cost of your Mind Freeze is reduced to 10 Runic Power.

Unholy (0 Points)

None

Glyphs

Glyph of Obliterate (Prime Glyph)
Increases the damage of your Obliterate ability by 20%.

Glyph of Death Strike (Prime Glyph)
Increases your Death Strike's damage by 2% for every 5 Runic Power you currently have (up to a maximum of 40%). The Runic Power is not consumed by this effect.

Glyph of Icy Touch (Prime Glyph)
Your Frost Fever disease deals 20% additional damage.

Glyph of Dark Succor (Major Glyph)
Your next Death Strike performed while in Frost or Unholy Presence, within 15 sec after killing an enemy that yields experience or honor, will restore at least 20% of your maximum health.

Glyph of Rune Tap (Major Glyph)
Your Rune Tap also heals your party for 5% of their maximum health.

Glyph of Vampiric Blood (Major Glyph)
Increases the bonus healing received while your Vampiric Blood is active by an additional 15%, but your Vampiric Blood no longer grants you health.

Glyph of Horn of Winter (Minor Glyph)
Increases the duration of your Horn of Winter ability by 1 min.

Glyph of Blood Tap (Minor Glyph)
Your Blood Tap no longer causes damage to you.

Glyph of Resilient Grip (Minor Glyph)
When your Death Grip ability fails because its target is immune, its cooldown is reset.



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